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A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms. Scenes which are in 3DS-format can be imported. Other modifications include gameprogramming-algorithms.

News:

08.08.2002 Forum to discuss your problems here.
08.08.2002 Short Instruction how to use STL-Port or not use it

The following features are currently being developed:

Download the current (pre)release (19.07.2002) choose a mirror (less than 3mb)

A short instruction on how to use the code:

  1. compile the projects in VC++ in the following order: aura, 3ds, jpg, test
  2. the test.exe will be in the lib-directory
  3. look into the main.cpp of the test-project to see how the scenegraph is used

Important Notice:

If you encounter any kind of problems or need help, contact us. (our emails are in the readme of the last release)

Links:

preliminary documentation, sorry but the more complete one will come in a week
Look here for a current releases, CVS-Trees, etc...
If you have problems with STL-Port or never heard of this before look at this solution.
Forum to discuss your problems here


Idea and guidance by Prof. Dr. Rüdiger Westermann from the Scientific Visualization & Imaging Group of the RWTH Aachen

 

 

 

last change 08.08.2002 13:41h by Sebastian Ullrich